Projects and Experience
IT’S NOT A SPORT (2018~Present)
A four-year gaming podcast discussing Game development, Esports, and the industry as a whole.
Run N’ Gun (2021~2022)
My Capstone Game Run N' Gun an FPS game was made in six months. I fulfilled multiple roles in this game.
Lead Game Designer: Designed the game systems, combat, balance, and gameplay.
Producer: Manage the project and team using Scrum methodology and programs like Trello.
Creative Director: Force behind weapon design, game look/feel, world-building, shaders, post-processing, lighting, VFX style, and SFX style.
Publisher: Driving force to get the game published on Steam. did all the marketing, descriptions, screenshots, and trailer.
BLACK FRIDAY BLITZ (2019)
One of my earlier games, Balck Friday Blitz is a tower defense game Developed for a Game Jam. Some members that worked on this also worked on RNG showing my development as a Game Designer.
Producer: Managed the Team and project using mostly a variation of the Waterfall methodology.
Assistant Designer: Assisted the Game Designers In various stages of the project.
MATH RACERS (2020)
A Racing game Developed for Mathnasium In order to teach kids math. Sadly this game was never shown at Mathnasium due to Covid Lockdown. Feel free to download and play it using the button below.(PC only, Xbox Controllers needed)
Artist: I did the art for this game and modeled the cars.
Dungeon Crawler (2021)
A solo game project made to test and improve my knowledge of Unity3D and C# programing.
PISS OFF I’M INSTALLING SOFTWARE (2021)
A game about closing pop-up ads.
Design: I designed the concept for this game.
Programmer: I coded the prototype.
GOLF GAME SCRIPTING (2020)
A low poly golf game project made to improve our programming and scripting skills. Skills I focus on were.
Unity Particle System
Witch Brew (VR) (2021)
My first VR game. This game was a new challenge to make a game using the Oculus Quest 2.
Programmer: I coded and implemented all the features of this game
SIMPLE PLATFORMER (2020)
A solo Platformer meant to showcase Level Design skills. Made In Unreal Engine 4 a game to improve my knowledge of the engine.
SPACE FORK RUMBA (2019)
A simple platformer based on a Rumba in space, made In Gamemaker.
Game Design: I help with designing this game.
Level Design: I made and Designed all the levels.
Worked on Multiple audio projects making, SFX, music, Voice over, and mixing.
Have experience with a variety of Adobe programs
3D ANIMATION/PLAYTESTING/DATA ANALYSIS/BUSINESS AND PRODUCTION OF GAMES